“Besides the various simulation solvers and the procedural approach of doing things, the integration into the Games and VFX world, through Digital Assets, is one of the key benefits for artists to learn this powerful tool.”
Helge Maus delivers with his company PixelTrain | 3D | VFX | animation in-house training, workshops and online-coaching for the 3D & VFX industry.
- Houdini Engine for Unity
- Character Adventures – Rigging, Animation and Crowds | Louis Dunlevy (Cutting Edge) | SIGGRAPH 2018
- Unreal Engine 4.20 is Here!
- Houdini Customer Reel 2018
- Delayed Load Rendering Workflow | Kenneth Polonski (Embassy VFX) | SIGGRAPH 2018