Houdini Crowds at MPC | Mikael Pettersén | Houdini HIVE Paris

MPC’s Mikael Pettersén talks about how and why the crowd department at MPC switched from their proprietary crowds system to Houdini. [Timecode Index Provided Below]

0:00 Introduction
4:17 Houdini Crowds at MPC
6:44 ALICE: MPC’s Previous Crowds System
7:00 Why MPC Moved Away From ALICE
8:15 Why Houdini For Crowds
8:20 (1) Excellent Crowds System Out of the Box
10:25 (2) SideFX Listens to Its Users
10:38 (3) Strong Agent Definition
13:30 (4) The Crowd is Always Live
14:42 (5) Excellent for Simulations
15:00 (6) Large Pool of Artists to Recruit From
15:10 (7) Easy to Debug
15:45 Summary
15:50 Goals
16:40 Connecting to the Pipeline
19:55 Custom Tools …Clip Player
24:15 …Motion Path Framework
29:15 …Rag Dolls
30:12 …Intersections
31:15 Q&A

Mikael Pettersén is a Lead Crowd Technical Director at MPC London and has worked on projects such as Guardians of The Galaxy, Ready Player One and the Oscar-winning The Jungle Book. He has been in the visual effects industry for the last 12 years, started out as a generalist in commercials and later switched over to film. He is also the author of Crowds for Feature Film in Houdini 1 & 2 and is running the Houdini blog Short & Sweet 3D.

MORE HOUDINI HIVE PARIS TALKS: https://sidefx.co/2IsLr5r

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