One of the hardest things to do is to transfer skills from one software to another especially if the interface and workflows are new to you. John makes this easier for Maya artists coming to Houdini as he explains how Houdini works from a Maya point of view.
For more Houdini basic learning, start here: https://www.sidefx.com/learn/
- Houdini Engine for Unity
- Houdini Rendering & De-noising | Mark Elendt | SIGGRAPH Asia 2018 (Tokyo)
- Houdini 17 Banshee – Sneak Peek
- Houdini Game Tools | Luiz Kruel, Mike Lyndon, Paul Ambrosiussen | ILLUME Webinar – Halloween Edition
- Houdini 17.5 Launch Event