One of the hardest things to do is to transfer skills from one software to another especially if the interface and workflows are new to you. John makes this easier for Maya artists coming to Houdini as he explains how Houdini works from a Maya point of view.
For more Houdini basic learning, start here: https://www.sidefx.com/learn/
- Procedural Workflows with Houdini and Unity 2018 for Game Artists | Kenny Lammers | SIGGRAPH 2018
- Ubisoft | Far Cry 5 | Houdini Connect
- Houdini Foundations | Robert Magee | GDC 2018
- Houdini Engine for Unity
- Hex Map Generator | Anjeong Go & Fianna Wong | GDC 2018