Presented by Hudson Martins, Camille Fourniols, and Philipp Buschauer.
This talk will walk through the process from deciding to use Houdini for hair simulations, feathers, fur to technical solutions and challenges as well as where we see the use of Houdini as a future main CFX tool in Axis Studios.
- AR Transformation Mask | Robert Butterworth & Jeremy Kersey (Microsoft) | SIGGRAPH 2018
- Hair and Fur Grooming in H17 | SideFX | Character FX & Crowds Production Talks
- Feathers: From Model to Groom to Render | nineteentwenty | Character FX & Crowds Production Talks
- Awakening the Crowds for Nike’s ‘Phantom’ | The Mill | Character FX & Crowds Production Talks
- GDC2018 | New Reality Co.