Deep Camera Maps which store variables such as opacity for all depth values. This makes them perfect for working with rendered volumes. In visual effects there are lots of cases where semi-transparent volumes need to be rendered with solid objects. Now with deep camera maps you have a viable render pass workflow for volumes.
This new technology shows the commitment Side Effects Software has for innovation that can be applied to the work you are doing in production. We are excited to introduce Deep Camera Maps as part of Houdini 10.
For more info visit http://www.sidefx.com/ten