GPU accelerated Progressive Lightmapper – Pre-Alpha Preview

Pre-alpha version of the GPU accelerated Progressive Lightmapper. We built a pure path tracing based algorithm on top of Radeon Rays for baking lightmaps in Unity. We are looking at 10x+ performance improvement over the CPU version. That extra power can either be spent on an unparalleled interactive workflow experience or much shorter end-to-end baking times. It will support all of the lighting features in Unity.

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