GDC 2017 | Alex Dracott | Houdini 16 Terrain Tools

In his Houdini Day class, Alex takes an intermediate-level look at the H16 heightfield Terrain tools including a basic demonstration of a simple terrain being exported to Unreal Engine 4. Afterward, he shows off a finished project he created to demonstrate the potential use of heightfields in game production environments. In the end he shares some tips and tricks he learned along the way.

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