★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial
★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK
★ Support my work ▶ https://www.patreon.com/shaunjs
★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip
(NOTE: right click and hit “save as” if this link appears not to work, it’s a Chrome issue)
Learn to build a Zelda-like action RPG in GameMaker Studio 2, starting from nothing at all. In this episode we create the function necessary to save our game at any point we like, using a simple, near-universal and cross-platform approach.
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