▶ Support my work: https://www.patreon.com/shaunjs
Learn how I implemented bodies of water into my platform game PokeyPoke using GameMaker Studio 2. A shader, an array, hookes law and a handful of sine waves.
▶ The tutorial I used to implement springs in the water: https://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects–gamedev-236
▶ PokeyPoke: https://twitter.com/PokeyPokeGame