Luiz gives a quick overview of the various tools the game dev team has been working on recently, including how the team’s development process has evolved over the years. He also makes a few surprise announcements and reveals the future of the Game Development Toolset. Finally, he explores some of the ways artists can leverage the game dev tools in both film and television projects.
Luiz Kruel is a Sr. Technical Artist at SideFX Software. With a decade of production experience in games, he has worked on several of the largest franchises in the industry, including Halo, Call of Duty, Doom, Madden and Just Cause. He is a part of our games team and responsible for developing tools to bridge the gap between Houdini and Game Engines.
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