In this presentation, Paul will demonstrate that Houdini for Game Development is NOT hard! by featuring some of the ways Game Development Tools simplify your workflow. Using the complimentary toolset in Houdini will enable you to focus on building high-quality creative experiences, rather than technical nightmares file I/O might bring with them.
- Texturing in Houdini using Quixel Megascans | Luiz Kruel | GDC 2018
- SideFX Webinar: HDA Building Part 2
- Modern Combat Versus | Gameloft | Houdini Connect
- Hypercubes for VR Noobs | Matt Estela (UTS Animal Logic Academy) | SIGGRAPH 2018
- Houdini Foundations | Robert Magee | GDC 2018