Part Two of Jeff Wagner’s FLIP webinar continues from where we left off on Part One (sidefx.co/2eVhv1T) – showing you how to leverage the power and ease-of-use of FLIP fluids in Houdini.
WORKING FILES: sidefx.co/2eNKML0
- SideFX Webinar: HDA Building Part 2
- SideFX Illume Webinar: Working with Material Style Sheets – Part 2
- Houdini Engine for Unity
- Procedural Workflows with Houdini and Unity 2018 for Game Artists | Kenny Lammers | SIGGRAPH 2018
- Houdini Foundations | Robert Magee | GDC 2018