This is episode 11 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.
Today we look at how we can create a battery pickup that works with our flashlight battery system. Having said that we show you how you can create a collectable blueprint actor that changes the flashlight battery variable stored in your character blueprint.
Unreal Engine 4 Beginner Tutorial Series:
Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2ampfdO
Battery Pickup Item – http://bit.ly/2aBZnK8
Blueprints Creations Series
In the next video we’ll be going over how we can display the battery power on the heads up display as a progress bar!
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