This is episode 12 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.
Today we show you how to get your flashlight battery bar shown on the player’s HUD and how you can bind it to the battery variable to show the player how much battery they have.
We cast to the third person player to reference and use the player battery integer to set the progress of our flashlight bar displayed on the HUD.
Unreal Engine 4 Beginner Tutorial Series:
Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2ampfdO
Battery Pickup Item – http://bit.ly/2aBZnK8
Blueprints Creations Series
In the next video we’ll be diving further into the survival horror game, in short… i’m not too sure what i’ll be covering next. xD
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