Finishing Inventory Functionality- #18 Creating A Survival Horror (Unreal Engine 4)

This is episode 18 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.

In today’s episode we add the final touches to the functionality for our inventory system, those including:

– Correcting the spawn offset
– Disabling Movement when discarding
– Emptying the item slot once clicked

Unreal Engine 4 Beginner Tutorial Series:

Survival Horror Game Assets:
Pickup Textures –
Heads Up Display Assets –
Battery Pickup Item –

Blueprints Creations Series

Next Video
In the next video we’ll be changing the icons in the inventory bar so they fit with the items in our inventory!

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