In this series, Thomas Roussel creates a Japanese style figurine of a Ninja fighting girl who will use her own hairs as weapons. The figurine will be 3D printed and will be approximately at 1/6 or 1/5 scale.
This second video continues the work on the body sculpting and refinement as well as the creation of the hands, using ZSpheres. Thomas will also cover some explanations of DynaMesh versus Subdivision levels when it comes to sculpting and which technique is the best for which usages.
You can watch the previous series of videos dedicated to the 2B’s figurine creation from NieR Automata, by Thomas Roussel: https://www.youtube.com/playlist?list=PLMjnnUF3eJFee5ZOaGNusn8eyOpCswaxT
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