The Animation Rigging package can be extended with C# to enable precise results for specific gameplay needs. In this session, Unity Animation Developer Sven Santema demonstrates how to build custom rig constraints in C#. You’ll see how you can easily extend the package to add secondary motions on your character rigs at runtime and how you can create authoring constraints to tweak your current animation assets within Unity.
Speaker: Sven Santema – Unity
Slides available here: https://www.slideshare.net/unity3d/extending-the-animation-rigging-package-with-c-unite-copenhagen-2019