Take a closer look at the tools and technology being used to create ‘Ary and the Secret of Seasons’ with Kwanbo Kim, eXiin’s Lead Artist.
eXiin is an indie-sized studio who are maximizing their ability to create a full-scale 3D puzzle/adventure game by incorprotating procedural techniques into their workflow. Kwanbo will demonstrate some of the tricks they’ve utilized to bring content generated in Houdini over to Unity via Houdini Engine in order to populate the landscape of their game with rich, diverse content. Some of the examples he will show you include trees, stairs, character rigging & animation, and more.
- Houdini Engine for Unity
- Building Worlds with Houdini | Benoit Martinez | Houdini HIVE Paris
- Planet Alpha | Adrian Lazar | Houdini Connect
- Evolving Pipelines with PDG | Jeff Wagner | Houdini Illume
- Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris