Take a closer look at the tools and technology being used to create ‘Ary and the Secret of Seasons’ with Kwanbo Kim, eXiin’s Lead Artist.
eXiin is an indie-sized studio who are maximizing their ability to create a full-scale 3D puzzle/adventure game by incorprotating procedural techniques into their workflow. Kwanbo will demonstrate some of the tricks they’ve utilized to bring content generated in Houdini over to Unity via Houdini Engine in order to populate the landscape of their game with rich, diverse content. Some of the examples he will show you include trees, stairs, character rigging & animation, and more.
- Houdini Engine for Unity
- Procedural Workflows with Houdini and Unity 2018 for Game Artists | Kenny Lammers | SIGGRAPH 2018
- Houdini Engine for Autodesk Maya and 3DS Max | Robert Magee | GDC 2018
- Game Development Made Easy Using Houdini | Paul Ambrosiussen | GDC 2018
- Make More Assets | Rob Stauffer | GDC 2018