In this session we will dive deeper into Houdini’s crowd workflow. Mikael will demonstrate how to set up blend shapes and how to use the full-body IK solver in VEX to give you even more control over your agents.
Mikael Pettersen is a Lead Crowd Technical Director at MPC and has worked on projects such as Guardians of The Galaxy, The Call of the Wild, Ready Player One and the Oscar winning The Jungle Book. He has been in the visual effects industry for the last 13 years, started out as a generalist in commercials and later switched over to film. He is also the author of Crowds for Feature Film in Houdini 1 & 2 and is running the Houdini blog Short & Sweet 3D