Discarding Inventory Items – #16 Creating A Survival Horror (Unreal Engine 4)

This is episode 16 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.

In today’s episode we begin to work on a discard system allowing the player to throw/remove items from their inventory.

We focus on setting up the UI side of things, displaying the mouse cursor to make selection easier and create the buttons/variables required!

Unreal Engine 4 Beginner Tutorial Series:

Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2aCOmV4
Battery Pickup Item – http://bit.ly/2aBZnK8

Blueprints Creations Series

Next Video
In the next video we’ll be going over how we can add the functionality to the discard side of our inventory system.

Don’t forget you can help support the channel on Patreon! https://www.patreon.com/VirtusEdu

Subscribe for new episodes weekly! http://bit.ly/1RWCVIN

Virtus Learning Hub // Media
Youtube Channel – http://www.youtube.com/virtusedu
Facebook Page – https://www.facebook.com/VirtusEducation
Twitter Page – http://www.twitter.com/virtusedu
Google Plus – https://plus.google.com/103087736995908

Leave a Reply

Your email address will not be published. Required fields are marked *