Netherlands studio Colorbleed asked freelance artist Tim van Helsdingen to come on board once again to work on a single-shot FX filled extravaganza for Solidgear. Tim outlines his setups, the issues they faced, and how they handled the Houdini-Maya-Vray pipeline.
- Design Through FX | Ben Watts | SIGGRAPH 2018
- Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo)
- Houdini Concepts for the Maya Artist | John Moncrief | SIGGRAPH 2018 (SideFX)
- Houdini 17.5 Whats New
- What Makes a CG Superstar? | Panel | SIGGRAPH 2018