Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 4

For this demo, I again started with the scanned head that I used in episode 1 and 3. Though this time I took 2 versions of the heads to play with mixing forms together to create and adapt a new creature. After creating the character, I went into using ZRemesher and projection to create a better base for Polypaint. I also quickly touched upon the Sculptris function to add some parts to the character.

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