Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 10

For this demo I started from a older female scanned head. I started with a general idea of a cobra, and used the forms from the face to fill out the details. Concentrating on having the eye flow around the design and giving areas of rest, I slowly built up the base forms before filling out the secondary details of the concept. After making sure I was happy with the direction, I then filled in the high level details before bringing in Alphas to flesh out the creature. After sculpting, I went into PolyPaint using a a dark Earth tone to create the base color, and slowly brought out details that I wanted to pop, along with adding forms and values. I also made sure to balance my warms and cools of color to give a little alien feel to him. Finally, I did a quick walkthrough on how to pose to bring a little more life to the design.

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