This is the third episode going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.
In today’s episode we show you how to can start displaying your hunger system on your Heads Up Display (HUD) using a progress bar.
Having said that we show to transfer your assets from a photoshop document and them them into the HUD Widget.
Unreal Engine 4 Beginner Tutorial Series:
Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2ampfdO
Battery Pickup Item – http://bit.ly/2aBZnK8
Blueprints Creations Series
In the next video we’ll be adding the functionality to our hunger progress bar.
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