Creating The Survival Heads Up Display (HUD) -#3 Creating A Survival Horror (Unreal Engine 4)

This is the third episode going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.

In today’s episode we show you how to can start displaying your hunger system on your Heads Up Display (HUD) using a progress bar.

Having said that we show to transfer your assets from a photoshop document and them them into the HUD Widget.

Unreal Engine 4 Beginner Tutorial Series:

Survival Horror Game Assets:
Pickup Textures –
Heads Up Display Assets –
Battery Pickup Item –

Blueprints Creations Series

Next Video
In the next video we’ll be adding the functionality to our hunger progress bar.

Don’t forget you can help support the channel on Patreon!

Subscribe for new episodes weekly!

Virtus Learning Hub // Media
Youtube Channel –
Facebook Page –
Twitter Page –
Google Plus –

Leave a Reply

Your email address will not be published. Required fields are marked *