Creating Reactive Environments for CONTROL | Johannes Richter | HOUDINI HIVE GAMEDEV

CONTROL features a lot of reactive environments and destruction. The talk outlines the procedural workflows used to build the rich and engaging environments and the use of Houdini in the process.

Johannes Richter has had a varied and illustrious career in the VFX industry with over 10 years experience in FX. As FX Supervisor at Framestore, he boast an array of VFX heavy Hollywood productions, including; Marvel’s Guardians of the Galaxy 2, King Arthur: Legend of the Sword, Avengers: Age of Ultron, Poltergeist, Everest, Dracula Untold and Robocop. Johannes switched into Games to work on the award-winning CONTROL, and with Remedy he joined a studio known for its outstanding quality of work.

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