Creating a Text Based Adventure Part 2 – Project Architecture and Review [2/10] Live 2017/3/29

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In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will review what we did in the first half of our session and look at an overview of the architecture we will create in part two.

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