Creating a Text Based Adventure Part 2 – Introduction and Goals [1/10] Live 2017/3/29

Watch this video in context on the official Unity learn pages –
http://www.unity3d.com/learn/tutorials/topics/scripting/introduction-and-goals-0

In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. In this episode we will learn how to to display the descriptions of all the items in a room when we enter it.

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