CONCLUSION | Variations and Scaling Up

ALL LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/post-apocalyptic-ruins-for-ue4/

The final video shows this tool being used to create multiple level variations as well as scaled up levels. The key is that once this tool lets your designer explore multiple iterations right inside UE4 while Houdini works under the hood to general the new level. After a quick gameplay test, you can go back and make tweaks to get the level you really need for your game.

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