Team #YGD has started playing Pokemon Go, again. We started off on launch day, and then a month later, Niantic did a garbage update that really killed the enjoyment of playing the AR game. But right after E3 2018, we rediscovered Pokemon Go, and it’s great. There’s quests, goals, theRead More →
Being an indie game developer, especially a new one, is full of challenges. From deciding which language or which game engine would be best for developing your game, to learning a new vocabulary and plotting out your development strategy.Read More →
As a game artist at a small studio, you have your hands on a little of everything. When working at Blue Frog Gaming, I worked on concept art, illustrations, UI, animation, and much more. Let me tell you about my game artist journey.Read More →
Social Night is a night for game makers to chill out and get to know each other! It’s is all about making new friends, catching up with old friends, and talking about our projects and passions.
Come on down, eat some wings, and be a friend with us!Read More →
I attended the Coal Creek Game Developers and had the pleasure of meeting Zack Harmon. He is the one man developer team behind the game Gongbat, a 2D, sidescrolling, pixel amazing, SHMUP. This post is about Zack and his first award-winning game, Gongbat.Read More →