Sweep Mesh is a new, one-click tool for generating polygon geometry from NURBS and Bezier curves. Using Sweep Mesh, you can procedurally control profile shape, size, tapering, twisting, alignment, subdivisions, and UV creation. Learn more: https://area.autodesk.com/blogs/the-maya-blog/the-most-powerful-maya-yet/Read More →

Several improvements to the Graph Editor bring you a smoother animation experience. The new Peak Removal filter helps you clean up unwanted spikes and peaks in animation curves and the new Smooth (Gaussian) filter gives you more control over the range and width of blur effects. New options for AutoRead More →

Use Time Slider Bookmarks to flag events on the Time Slider, drawing attention to moments in time for animation or layout. This update brings event more control to Bookmarks with several new hot keys. Learn more: https://area.autodesk.com/blogs/the-maya-blog/the-most-powerful-maya-yet/Read More →

Take a closer look at new options for Auto Tangents in Maya with Senior User Experience Designer, Meghana Gupte. Learn more: https://area.autodesk.com/blogs/the-maya-blog/the-most-powerful-maya-yet/Read More →

The Time Editor now fully supports Cached Playback allowing you to work and hit play without needing to playblast. You can also now set clips to be additive, enabling you to mix two clips together seamlessly. For example, a clip of an arm waving can be blended with a clipRead More →

The latest updates to Maya continue to improve the speed and performance of simulation and dynamics caching, enabling you to stay in flow and iterate your work in real-time at final frame quality. Learn more: https://area.autodesk.com/blogs/the-maya-blog/the-most-powerful-maya-yet/Read More →

Welcome to the second video of our Animating with Spine tutorial series! We’ll teach you the 12 basic animation principles and how to apply those concepts in Spine. Follow along and use the provided Spine project to hone your skills by animating four different balls through an obstacle course. AsRead More →

▶ Support my work: https://www.patreon.com/shaunjs ▶ Submit to Feedback Friday by arriving for the livestream at 1-2pm GMT on Friday: https://www.twitch.tv/ShaunJS Playing games made by YOU! Made in whatever engine, at whatever stage of development, by whatever skill level. I do my best to provide critique and advice to helpRead More →

Mark from Wonderfactory Indie Game Studio explains the shortcut they used to save time on their multiplayer game, Imposter Island.

Purchase Plugin: https://unrealengine.com/marketplace/en-US/product/aws-cognito-dynamodb-gamelift-lambda
Documentation: http://multiplayscape.com/documentation/
Example Project: https://github.com/multiplayscape/Multplayer-With-TDM
Join Our Discord: https://discord.gg/BZJJshZ

https://thewonderfactory.co.uk/Read More →

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