Sweep Mesh is a new, one-click tool for generating polygon geometry from NURBS and Bezier curves. Using Sweep Mesh, you can procedurally control profile shape, size, tapering, twisting, alignment, subdivisions, and UV creation. Learn more: https://area.autodesk.com/blogs/the-maya-blog/the-most-powerful-maya-yet/
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Mark from Wonderfactory Indie Game Studio explains the shortcut they used to save time on their multiplayer game, Imposter Island.
Purchase Plugin: https://unrealengine.com/marketplace/en-US/product/aws-cognito-dynamodb-gamelift-lambda
Example Project: https://github.com/multiplayscape/Multplayer-With-TDM
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