In this lesson, we use what we learned in lessons 7 and 8 to animate your rocket taking off and landing on the moon! Specifically, this tutorial will teach you about: – Keyframe animation – The 12 principles of animation (specifically: anticipation, follow through, squash and stretch, exaggeration, timing, andRead More →

Create a AAA quality multiplayer and matchmaking system without C++, saving thousands of hours. Using blueprints you can deploy and scale your multiplayer game faster and easier, with free test servers for up to a year!

https://www.unrealengine.com/marketplace/en-US/product/aws-cognito-dynamodb-gamelift-lambda

http://blockchopstudios.com/

Join Our Discord: https://discord.gg/BZJJshZRead More →

Create a AAA quality multiplayer and matchmaking system without C++, saving thousands of hours. Using blueprints you can deploy and scale your multiplayer game faster and easier, with free test servers for up to a year!

https://www.unrealengine.com/marketplace/en-US/product/aws-cognito-dynamodb-gamelift-lambda

http://blockchopstudios.com/

Join Our Discord: https://discord.gg/BZJJshZRead More →

In this video, Ken Larue shows tips for baking mesh data using overrides using the new Bake to Texture (BTT) feature. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk to find answers toRead More →

In this video, Ken Larue demonstrates how to bake light maps from the Physical material to a Standard (Legacy) material when preparing to export. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk toRead More →

In this video, Igor Macedo demonstrates how to use MAXScript to automate your Bake to Texture (BTT) operations. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk to find answers to your questions onRead More →

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