The Kitchen Generator tool allows you to generate variations of kitchen configurations within 3ds Max, through the use of Houdini Engine. You can work with the existing kitchen starter-pack, which contains sets of cupboards, shelves, sink, panels and parts. You can also swap your own geometry using the starter packRead More →

Tired of modeling? Want to make your own kitchen? Get your Kitchen Generator here! Get the tool, scene file and 3ds Max kitchen starter pack here! More →

David Santiago and Xray Halperin of Insomniac Games present an overview of some of the procedural systems and tools developed to generate open world content for “Marvel’s Spider-Man: Miles Morales” and “Ratchet & Clank: Rift Apart” David Santiago has implemented Procedural Systems and tools for Insomniac Games titles including SunsetRead More →

Lessons & Project Files: Sometimes you want to simply toggle an option on or off or choose from a menu of options. Learn how these kinds of interface elements can be added to your digital asset. Under the surface these are switch nodes that you control using toggles andRead More →

Lessons & Project Files: Learn what a Houdini Digital Asset is and how it can be created to streamline workflows in your studio. Then create a simple chain asset that is controlled by an external curve. Learn how to promote parameters and build a simple user interface for theRead More →

Lessons & Project Files: To create a longer fence, you will add an input for a curve that will determine the shape of the enclosure. Learn how to set up inputs and hook them up to work with your asset. This gives the artist another way to determine theRead More →

Lessons & Project Files: To make your asset’s interface easy to work with, learn how to add folders, tabs and separators to the parameter layout. Again you can do this using a drag and drop approach. You will also learn how to disable or hide parameters based on simpleRead More →

Lessons & Project Files: Start with an existing network that builds a section of a fence then package up the nodes into a Houdini Digital Asset. Learn how to save the asset to disk and how to add your first parameter using the Type Properties panel.Read More →

Lessons & Project Files: Learn different ways to add parameters to the interface of your asset. Learn about different types of parameters and how to set up defaults and slider ranges. Dive deeper into the Type Properties panel to learn how to refine each parameter.Read More →

Lessons & Project Files: To add a more organic look to the fence, you will use random scale and rotation to adjust the look of each plank. Learn how to prepare this at the network level then promote the right parameters to give you control in the digital asset’sRead More →

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