Learn what’s new in the latest Houdini update. The software will be released on Tues, October 20. Join us on October 28-29 for the H18.5 HIVE – two days of masterclasses presented by some of the developers, TDs and artists who worked on the new features. Details will be postedRead More →

H18.5 LAUNCH – OCT 15 @ 12p EDT: https://www.youtube.com/watch?v=zMrvCWy85xM Get a taste of what’s to come in Houdini 18.5 – with enhancements and new features across the functional spectrum – including game engine plugins, PDG, SOPs, pyro, FLIP fluids, rendering, and much more! – – – – – – –Read More →

Over the course of one week game jammers used Houdini, along with other tools and game engines, to make games based on the theme of “Don’t Panic!” for the first-ever Houdini Game Jam. This video shows the games that were completed during the jam. All of these games can beRead More →

Meet Goran Pavles and Manuel Tausch, founders of Vancouver-based Stormborn Studios. In this feature they talk about their recent work for Project Blue Book, a tale from the high seas. They and their team dove into this project head first using Houdini’s ocean toolset and FLIP fluids to create impressiveRead More →

In this Houdini Connect we chat with Mário Dubec and Petr Zloty from the Prague-based studio UPP about their work in a spot created for Vodafone. The primary focus of their work on this project is around the generation of big crowds and of course the subsequent VFX work requiredRead More →

For this presentation we’ll focus on taking a glimpse into Houdini’s animation tools. We’ll learn how to setup our f-curve interpolation for Pose-to-Pose animation blocking, how to polish animation, and we’ll also learn how quick and convenient it is to simulate a handheld camera with Motion FX. Delano Athias hasRead More →

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