★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This week we’re looking at select-able dialogue responses! These tutorials are supported almost wholly by wonderfulRead More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. Now that the basics of the text system are in place, it’s time to create entitiesRead More →

In this LA Houdini User Group presentation Justin Dykhouse shows his workflow for creating line art on paper using Houdini and a robotic pen plotter. He’ll discuss creating designs in Houdini, converting to scalable vector graphics files (SVG), preparing designs for the plotter, and the printing process. Justin Dykhouse’s WebsiteRead More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This episode adds on to what we built in episode 7, giving us the means toRead More →

Created by LA-based studios An Orange Door and Master of Shapes, VR Go-Karts is a virtual reality driving experience, where the driver interacts with a real-time virtual environment in in Unreal Engine using a VR headset – all the while moving through physical space in a real go-kart that isRead More →

This masterclass will cover new Vellum constraint features in Houdini 18, some of which are workflow enhancements. This includes automatically computing mass and thickness based on density, making it easier to work with geometry of different resolutions. Normalizing stress computations over substeps, will save you the hassle of having toRead More →

★ Daniel Linssen’s Font ▶ https://managore.itch.io/m5x7 ★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This episode sets up the “oText” object used for drawingRead More →

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