Let’s learn how to make 2D lights using the new 2D Renderer in Unity! ● Check out Zenva Academy’s curriculums: https://academy.zenva.com?zva_src=sponsored-brackeys ● Sign up for the free boot camp: https://academy.zenva.com/brackeys ● Project Files: https://github.com/Brackeys/2D-Lights ● Unity Samples: https://bit.ly/31vdQ2w ● 2D Light Forum Post: https://bit.ly/2RdgPYu ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 CheckRead More →

Let’s learn how to make 2D pathfinding using A* with and without code! ● Check out Skillshare! http://skl.sh/brackeys17 ● A* Pathfinding Project: https://arongranberg.com/astar/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code! https://lineofcode.io/ ● Join our Discord: https://discordapp.com/invite/brackeys ● Website: http://brackeys.com/ ● Twitter: https://twitter.com/BrackeysTweet/ ● Instagram: https://instagram.com/brackeysteam/ ● Patreon:Read More →

Let’s learn how to make a cool Snow Shader in Shader Graph! Check out XMLLayout! https://bit.ly/2VZocbu ● The shader is inspired by this amazing video: https://youtu.be/Q43XBychCEY ● Mayan Temple pack: http://devassets.com/assets/mayan-temple/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code! https://lineofcode.io/ ● Website: http://brackeys.com/ ● Twitter: https://twitter.com/BrackeysTweet/ ● Instagram:Read More →

Let’s make some simple cartoon water! 82% OFF for Web Hosting and FREE Domain included!: https://www.hostinger.com/brackeys Coupon Code is “BRACKEYS” for an additional 15% discount. The shader is based on this amazing video: https://youtu.be/jBmBb-je4Lg GduX: https://www.gdux.me/ Game Dev Unchained: https://www.gamedevunchained.com/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code!Read More →

Erika will walk you through the features of the Photoshop to Spine Script and help you set up your Photoshop files to import your assets in Spine. Download the script: https://github.com/EsotericSoftware/spine-scripts/tree/master/photoshop Download the assets in the video: https://esotericsoftware.com/files/projects/photoshop-to-spine-tutorial-assets.zip Get Spine: http://esotericsoftware.com/Read More →

Get the new textured brushes on Blender Cloud: https://cloud.blender.org/p/gallery/5ccfe64353b85e279cf72acd

Download Blender 2.80 Beta: https://builder.blender.org/download
Learn more on https://code.blender.org

– Twitter: https://twitter.com/BlenderDev
– Facebook: https://www.facebook.com/BlenderDevelopers
– YouTube: https://www.youtube.com/BlenderDevelopers

Music: Oskar_Schuster-SneeuwlandRead More →

Let’s learn how to make an awesome force field with Unity Shader Graph! ● Check out Skillshare! http://skl.sh/brackeys15 ● Support us on Patreon: https://www.patreon.com/brackeys ● Project Files: https://github.com/Brackeys/Force-Field ● Water Shader shown in intro: https://youtu.be/jBmBb-je4Lg ● Setting up Lightweight: https://bit.ly/2W0AYTf ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code!Read More →

Let’s learn how to render characters behind other objects using Scriptable Render Passes! This video is sponsored by Unity ● Download Project: https://ole.unity.com/occlusiondemo ● More on Lightweight: https://ole.unity.com/lightweight ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code! https://lineofcode.io/ ● Website: http://brackeys.com/ ● Twitter: https://twitter.com/BrackeysTweet/ ● Instagram: https://instagram.com/brackeysteam/ ········································­­·······································­·­···· ►Read More →

Erika and Mario walk you through the most notable features in the latest release of the Spine Editor and Spine Runtimes. 00:15 Audio support 01:53 Revamped exports 03:39 Type to search 04:48 Stretchy, compressed, and uniform inverse kinematics 06:07 Combining skins 07:09 Skin duplication and placeholder creation 09:02 Vertex copy/pasteRead More →

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