Learn what’s new in the latest Houdini update. The software will be released on Tues, October 20. Join us on October 28-29 for the H18.5 HIVE – two days of masterclasses presented by some of the developers, TDs and artists who worked on the new features. Details will be postedRead More →

H18.5 LAUNCH – OCT 15 @ 12p EDT: https://www.youtube.com/watch?v=zMrvCWy85xM Get a taste of what’s to come in Houdini 18.5 – with enhancements and new features across the functional spectrum – including game engine plugins, PDG, SOPs, pyro, FLIP fluids, rendering, and much more! – – – – – – –Read More →

Over the course of one week game jammers used Houdini, along with other tools and game engines, to make games based on the theme of “Don’t Panic!” for the first-ever Houdini Game Jam. This video shows the games that were completed during the jam. All of these games can beRead More →

Meet Goran Pavles and Manuel Tausch, founders of Vancouver-based Stormborn Studios. In this feature they talk about their recent work for Project Blue Book, a tale from the high seas. They and their team dove into this project head first using Houdini’s ocean toolset and FLIP fluids to create impressiveRead More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. TodayRead More →

Broadcasted live on Twitch — Watch live at https://www.twitch.tv/shaunjs ▶ Support my work: https://www.patreon.com/shaunjs Playing games made by YOU! Made in whatever engine, at whatever stage of development, by whatever skill level. I do my best to provide critique and advice to help you push yourself further as a developer.Read More →

In this Houdini Connect we chat with Mário Dubec and Petr Zloty from the Prague-based studio UPP about their work in a spot created for Vodafone. The primary focus of their work on this project is around the generation of big crowds and of course the subsequent VFX work requiredRead More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. Now firmly in the enemies “Chapter” of the series we continue progressivelyRead More →

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