Building a Large Scale Environment PDG Pipeline | Part 1 | Kenny Lammers | GDC 2019

Kenny walks through the fundamentals of using Houdini to create procedural systems to rapidly generate Large Scale Environments.

Learn how to optimize Houdini Engine and PDG [Procedural Dependency Graph ] workflows into your game environment creation pipelines!

PART TWO: https://sidefx.co/2OpdcNQ

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