In this series of lessons by Mark Spevick, you will learn how to smash a brick wall starting with shelf tools then open up the node network to add attributes and refine the resulting simulation. Next you will dive a little deeper and add some bending and more realistic chunking of the bricks to get an even more realistic result.
In the first part of this lesson, you will use shelf tools to set up a Bullet RBD simulation. You will create the dynamics network and learn how to cache out the results and load them back in for fast feedback. You will also learn how to flipbook the resulting simulation to evaluate the shot.
Complete Lesson and Project Files:
- Brick Smash Part 3 | Next Steps
- Brick Smash Part 2 | Under the Hood
- Houdini Foundations – Dynamics | Robert Magee (SideFX) | SIGGRAPH 2018
- Building Terrains | Ari Danesh | GDC 2018
- Houdini Engine for Unity