Breaking Down Objectives – #28 Creating A Survival Horror (Unreal Engine 4)

This is episode 28 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.

Today we work on breaking down the players objective and begin to implement them into our level. Having said that we:

– Break Down the objectives
– Place the firewood
– Set the default objective
– Begin adding extra inventory slots

Unreal Engine 4 Beginner Tutorial Series:

Survival Horror Game Assets:
Download Link –

Blueprints Creations Series

Next Video
In the next video we’ll be bringing our level further to life!

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