Bad model topology? Fix it all at once with Remesh and Retopologize! [MAYA 2020]

Maya 2020’s newly exposed Remesh and Retopologize features allow you to take a messy, uneven mesh and redistribute its faces into something you can actually use for rigging and animation.

*UPDATE*: I figured out a way to use Bifrost to completely skip the manual cleanup requirement! See how here: https://www.youtube.com/watch?v=p6EuH5o_CuQ

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