As Photogrammetry becomes a deeper part of productions, the need for a pipeline emerges. Luiz will show how to use Houdini and Reality Capture to generate high resolution meshes and convert them to game ready assets in minutes.
- Houdini Game Tools | Luiz Kruel, Mike Lyndon, Paul Ambrosiussen | ILLUME Webinar – Halloween Edition
- Houdini Engine for Unity
- Houdini & 3D / Surface Scanning Workflows | Paul Parneix | Houdini HIVE Paris
- PDG as a Pipeline Tool for Small Teams | Pavel Smirnov | SIGGRAPH 2019
- Evolving Pipelines with PDG | Jeff Wagner | Houdini Illume