Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 2018

Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 2018

As Photogrammetry becomes a deeper part of productions, the need for a pipeline emerges. Luiz will show how to use Houdini and Reality Capture to generate high resolution meshes and convert them to game ready assets in minutes.

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