Houdini 10 is the first commercially-available application to slice up and distribute fluid simulations over a network of computers. 3D artists will benefit from faster simulation times in addition to the ability to create simulations at a much bigger size and scale than would be possible with a single computer.Read More →

Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Physically Based Rendering (PBR), providing feedback whenever a scene changes. An update will be triggered when shader and light parameters are tweaked or when objects, cameras andRead More →

Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdinis image viewer. The Houdini stereo camera supports both Anaglyph and Horizontal interlaced stereo and includes control for parallax and inter-axial distance. Studios can preview their 3D work from within Houdini and can generate stereo images atRead More →

Deep Camera Maps which store variables such as opacity for all depth values. This makes them perfect for working with rendered volumes. In visual effects there are lots of cases where semi-transparent volumes need to be rendered with solid objects. Now with deep camera maps you have a viable renderRead More →

Dynamic crumpling and tearing of surfaces is now available using the cloth solver in Houdini 10. This allows for plastic deformations which go a step beyond what rigid body dynamics can offer you. When rigid objects react dynamically there is something unnatural about the way they are not affected byRead More →

Houdini 10 now includes support for the Open Dynamic Engine Rigid Body solver. Renowned as one of the fastest solvers available, the ODE engine is a great fit with Houdinis integrated dynamics environment. When lots of rigid body objects are involved, the ODE solver lets you work faster which isRead More →

While many people import models into Houdini from other apps, there is a growing trend to take advantage of Houdinis procedural approach to creating geometry. Based on user feedback, these improvements will increase productivity and allow modellers to do more of their work right inside Houdini. Some of the newRead More →

Houdinis node-based networks are the heart of its procedural approach and with Houdini 10 you will enjoy fewer clicks and a higher level of productivity. The first thing you will notice is the new network editor toolbar which gives you quick access to a number of key UI elements suchRead More →

Motion FX is a great new feature that gives artists and animators access to the power of CHOPS. CHOPS otherwise known as channel operators, is one of Houdinis most powerful features and provides advanced procedural control over everything that moves. Motion FX can either work with or take the placeRead More →

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