Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities players will venture on unprecedented expeditions to regions never before explored in search of fame, science and treasures in a procedurally generated world full of wonder and mystery.

Console players will get to explore the unknown world in search of great fame when Curious Expedition releases March 31st on PlayStation 4, April 2nd on Nintendo Switch, and April 3rd on Xbox One for $14.99 / €14.99.Read More →

In this video, Ken Larue shows tips for baking mesh data using overrides using the new Bake to Texture (BTT) feature. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk to find answers toRead More →

In this video, Ken Larue demonstrates how to bake light maps from the Physical material to a Standard (Legacy) material when preparing to export. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk toRead More →

In this video, Igor Macedo demonstrates how to use MAXScript to automate your Bake to Texture (BTT) operations. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk to find answers to your questions onRead More →

In this video, Ken Larue walks you through baking simplified PBR shaders for export via the FBX file format. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk to find answers to your questionsRead More →

In this video, Ken Larue shows you how to bake normals using Bake to Texture (BTT). Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk to find answers to your questions on our forums,Read More →

In this tutorial, I show you how to add finger joints to the rig created in this tutorial: https://youtu.be/c538zkwxgTQ In order to do that, I walk you through HumanIK, a rigging middleware included with Maya that’s also compatible with other Autodesk products as well as non-Autodesk products (like game engines).Read More →

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