The metagame map of Diner DASH Adventures serves multiple purposes, from a glorified level selection screen to a customizable, retention-driving, playground world. Learn how we built a basic isometric world that could be shipped immediately, and then evolved it into a scalable streaming world for years of future expansion. Tilemaps, a structured GameObject hierarchy, visual scripting through ScriptableObjects, and multiple animation systems all come into play. Additionally, see the tool pipeline and custom editor windows developed to get it all built and bundled.
Speaker: Greg Walker – Glu Mobile