The High Definition Render Pipeline (HDRP) uses a Volume framework. We can use Volumes to control settings such as fog, sky, lighting, post-processing, or shadows. In this video, we’ll take a look at how to change the look of your scene by creating these Volumes and transitioning between the effects.

More on the Volume Framework:
https://ole.unity.com/VolumeFrameworkHDRP

More on the Physical Light units:
https://ole.unity.com/PhysicalLightUnitysHDRP

Leave a Reply

Your email address will not be published. Required fields are marked *