This is episode 7 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.
Today we look at how we can set up the functionality for our sprint/stamina bar…. going over how we can bind the progress percentage to the variable for stamina.
We also go over how we can set up further conditioning to stop the player’s stamina going above 100!
Unreal Engine 4 Beginner Tutorial Series:
Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2ampfdO
Battery Pickup Item – http://bit.ly/2aBZnK8
Blueprints Creations Series
In the next video we’ll be going over how we can create a simple player objectives system, showing the player’s objectives on the screen.
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