In this video we will look at creating an interactive shader effects which allows us to both shake and dissolve a mesh. We’ll also review some best practices for authoring shaders using sub-graphs on Universal Render Pipeline in Unity 2019.2. Download the source and follow along here: https://ole.unity.com/interactiveshaders
For an in depth look at this subject, check out Ciro Continisio’s talks from Unite Copenhagen 2019:
What’s new in Shader Graph – Unite Copenhagen
Find more great Shader Graph tutorials here on Unity’s official learning platform: https://learn.unity.com/project/make-a-flag-move-with-shadergraph.