This is episode 4 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.
In today’s episode we show you how to add the functionality to our hunger bar created in the last episode.
Having said that, we go over how you can create a progress binding allownig you to attach your hunger variable to your bar displayed on the HUD.
We also go over how you can make your bar look better and change the color/font of the text.
Unreal Engine 4 Beginner Tutorial Series:
Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2ampfdO
Battery Pickup Item – http://bit.ly/2aBZnK8
Blueprints Creations Series
In the next video we’ll be going over how we can change our camera system to a true first person camera for a more immersive experience.
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