In this movie, take a look at creating a custom DirectX Shader from scratch. This means that you will be creating a complete shader tree yourself without relying on the preset that 3ds Max has to offer. This gives you full flexibility over the shader definition and what’s more, the end-result is guaranteed to be 100% compatible with Stingray.
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip
This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.
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