In this movie, learn to use 3ds Max DirectX Shader both in its native format and by slightly editing the preset. Editing the preset can be useful to simplify the UI or simply to create your own custom shaders.
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip
This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.
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