In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer.
Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip

This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.

► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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