In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer.
Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used:

This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.

► For additional learning content visit AREA by Autodesk |

Leave a Reply

Your email address will not be published. Required fields are marked *