3ds Max Shaders for Stingray – Part 1 – Introduction

This is a 3ds Max multi-part series where you will learn how to export materials from 3ds Max to Stingray. In this series, you will learn about the importance of 3ds Max’s DirectX Shader when exporting your 3ds Max materials to Stingray. This material type ensures that your 3ds Max materials translate exactly as designed into Stingray. In this Part 1 movie, you take a look at the scene you will be using and learn about standard material conversions.

Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip

This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.

► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

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