In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.
– Level: Intermediate
– Recorded in: 3ds Max 2016
– The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme.
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MCG_baseball.zip
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